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The Network and the All-Stars

Everything so far has happened inside a single arena: one game, one bracket, one ladder. This final page is about the moment Braket stops being a collection of separate tournament sites and becomes a network, where your play in every game adds up into one identity, one rank, and one championship.

This entire layer is opt-in, and it is worth understanding why before we get to what it unlocks.

The network profile, and the double opt-in

By default, your career in each arena stays in that arena. Your Herd record is your Herd record; it does not automatically show up anywhere else. That is a privacy stance on purpose.

To appear across Braket, you flip a switch: "make my profile visible across Braket," on your My matches page. When you turn it on, your careers across the network get pulled together into a single network profile at braket.gg/players/<steamid>, keyed by your SteamID64. That page aggregates all your per-arena careers into one view: your record, your trophies, and your ladder rank in each game, with links back to every individual arena profile. It is your whole competitive life on Braket, on one page.

The reason it is called a double opt-in is that two switches have to be on: the studio running an arena chooses whether that arena participates in the network at all, and you choose whether your profile is visible beyond each game. Both have to say yes. It defaults to off. Nothing about your play crosses between games unless you deliberately decided it should. Privacy here is a feature, not an accident, and the choice is always yours to reverse from the same card where you turned it on.

The cross-game ladder

Once you are on the network, a new kind of ranking opens up: the cross-game ladder at braket.gg/ladder. This is the ranking no single-game platform can offer, because no single-game platform can see across games.

Comparing scores across different games is not as simple as adding raw points, because a strong showing means something different in each arena. So the cross-game ladder normalizes your standing within each game (scaling it to a common footing relative to the top of that arena) and then sums your normalized results across every network game you play. The result is a single number that says how strong a competitor you are across the whole of Braket, weighing your performance in each game fairly against the rest.

The same opt-in gates apply: only players and arenas that joined the network count. Your cross-game rank is something you chose to compete for, and it is genuinely yours: one rank, across the long tail of every game you touch. That is a thing that simply does not exist anywhere else.

The Braket All-Stars

At the top of it all sits the flagship: the Braket All-Stars, a cross-game championship run by Braket itself, aggregated at braket.gg/all-stars.

The All-Stars is not a tournament in one game. It is a season of legs across many games on the network, each an ordinary tournament that a studio has flagged as an All-Stars leg. Your results in those legs are normalized per leg (the same fair-footing math as the cross-game ladder) and rolled up two ways: into player standings, and into clan standings. Clans field their members across several titles at once, and each member's placements feed a global clan standing. It is the moment your cross-game crew (page 12) gets to prove it is the best on the whole network, not just in any one game.

The All-Stars is the event the entire network shares: a sponsored, cross-game championship where every community shows up at once, studios get their game in front of everyone, and the strongest players and clans across all of Braket are crowned. If you hold Braket Premium or a season pass, you get priority seats into the legs, riding the same early-access window Premium already gives you. Qualification for everyone else is exactly what it should be: play the legs, place well, climb.

The casting economy

One more corner of the network worth knowing about, especially if you like the broadcast side. Braket runs a public casters directory at braket.gg/casters, listing the players and observers who cast matches across the network, the arenas they cover, and their linked Twitch channels. If you cast (claiming matches, streaming them for the community) and you have opted into network visibility, you show up here as part of the network's growing broadcast layer. Casters follow tournaments and players to plan their coverage (page 10), and the directory is where the community finds them.

Where this leaves you

Zoom all the way out. You signed in with Steam and it cost you nothing. You registered, readied up, played, and reported a result. You climbed a ladder, collected real Steam trophies, chatted with rivals and added them as friends, followed the matches you cared about and got pinged the moment they went live. You joined or founded a clan that follows you from game to game. And if you flipped the network switch, all of it, across every game you play, compounds into a single profile, a single cross-game rank, and a shot at an All-Stars title.

That is the whole arc, and it is the point of Braket: your wins were never meant to evaporate when you closed the tab. They were meant to add up into a career. Go build one.